The past 6 weeks has offered me a lot of learning about several technology tools that can be used to access for learning, process and share information. The goal of all these learning is to facilitate my ability to help students engage in authentic learning using technology in line with the NETS-S and NETS-T standard. Students use critical and creative thinking skills to solve authentic real world problems (Cennamo, Ross & Ertmer, 2009).
To effectively do this, require a game plan that will enable me plan, monitor and evaluate how much I am able to meet my goal and make modification when necessary (Cennamo, Ross & Ertmer, 2009). This will require my incorporating technology into instructional process in a way that students can use it to attain the NETS-S as well as meet the requirement of NETS-T (ISTE, 2008).
To this end, my goal is to develop technology rich environment that will maximize knowledge of content and will be transferrable to solving real life problem. The action I will take is to develop and design technology rich instructional process that will engage students in collaboration, self-directed learning of curriculum within groups and with community of learners (Cennamo, Ross & Ertmer, 2009).Tools like wiki and blogs could enhance collaboration. Strategy like digital storytelling and problem based learning will be used to enhance students learning experiences. Also, tools like gaggle, word processing, spreadsheet, and Google doc. The students learning will be monitored by helping them to reflect on learning, teacher modeling, questioning and journal keeping. Teacher also reflects on effectiveness of learning process and makes modification as necessary. Assessment of instructional process will be both formative and evaluative. Content knowledge and technology skills will be assessed.
I believe that going through all these processes described above will enrich my student learning experiences, make them a self-directed learner that is actively participating in the learning and being prepared and practicing the 21st century skills while acquiring authentic education.
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
International Society for Technology in Education. (2008). National educational technology standards and performance indicators for students. Retrieved from:http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm
International Society for Technology in Education. (2008). National educational technology standards and performance indicators for Teachers. Retrieved from:http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf
Rochelle, J. (2010, April 12). A New Google docs. Retrieved from http://googledocs.blogspot.com/2010/04/new-google-docs.html
The GAME Plan (Cennamo, Ross, & Ertmer, 2009) offers teacher an effective method for planning lessons and monitoring students' progress. I especially like the reflective piece that is completed during the evaluation phase. This is something that I had gotten away from because of the time constraints that the demands of teaching places on all of us. I hadn't realized just how much I missed it, until reading Cennamo, et. al. Using the GAME Plan with students is, as you stated, an important step in creating independent learners. Skills for setting goals, creating action plans, then monitoring and evaluating their progress will carry them not only through their academic careers, but also throughout their lives. I really love the flexibility that it offers. Thanks for sharing!
ReplyDeleteCennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.